Destiny 2 is the perfect sequel to the one who has spent hundreds of hours playing with the original chapter, but also for those who are just approaching this iconic shooter series.
In the last three years, thanks to the constant support of Bungie, the Destiny Light has become progressively shining: the free expansions and updates that have distinguished the virtual experience of those who have worked with the first Destiny paved the way built from the Bellevue team to reach Destiny 2.
The navigated users who participated in the latest Beta summer test phases will surely have realized the efforts made by the authors of Bungie to solve some of the major issues of the previous chapter, such as those related to a story just sketched and of missions that are incapable of leave the mark.
The 40 hours spent with the Guardians of Destiny 2 will help us analyze the title in this review that accompanies the release of the game on PlayStation 4 and Xbox One. The PC version will come out this October, 24 and will include all the content and functionality of the versions already available on consoles, plus the ability to unlock the framerate, the resolution and to utilize more polished textures and particle effects.
Destiny 2’s main campaign is the glue of the whole gaming experience. Unlike the original title, in fact, this time the Bungie guys thought to strengthen the narrative elements of history to “justify” all the activities we are going to do both before and after the story is over.
The actions of the new threat that we will face together with other Guardians of the Last Earth City, Dominus Ghaul, will be tremendous and will have immediate and immediate consequences on all activities to be carried out between the four digital walls of the Solar System. The tenacity and courage demonstrated by the defenders of the Traveler in fighting the general of the Red Legion’s Cabal Armies are, in fact, the perfect metaphor for Bungie’s changes and innovations to the game mechanics and the narrative progression of the title.
Without going into detail so as not to ruin the pleasure of discovery with annoying spoilers, we can only tell you that the Destiny 2 plot is much deeper and interesting than that of the first chapter and its subsequent expansions. The only criticism that we feel about doing in Bungie is about the lack of collectable elements with which to expand the range of narrative options or even just to know more about history: the underrated Grimoire cards of the first Destiny, for example, would have been perfect for introducing new users to the sci-fi universe of the series.
Bungie’s work to evolve Destiny 2’s gaming mechanics begins with the launch of the first Destiny and continues from a series of up to date updates, corrective patches, and enhancements: from certain aspects, we could look at Destiny 2 as in the Year 3 of Destiny’s Adventure, rather than a completely new and unconnected title.
The gunplay proposed by the developers of Bellevue, for example, is virtually identical to that of the original title of the end of 2014. Differences from the past are very few and only involve marginal aspects of the overall FPS experience.
Among the most important innovations, we note the introduction of two subclasses for each type of Guardian (Titans, Warlocks and Hunters), the fundamental transition to a different weapon classification system (Kinetics, Energy and Power), a more balanced grinding, a deeper looting system, greater personalization of the equipment and a more logical progression of endgame activities.
The presence of a deeper story, moreover, leads to the adoption of a more integrated and coherent sandbox system: with the already known patrol missions, Destiny 2’s open-world activities include dozens of new challenges running parallel to main campaign. From the exploration of Lost Sections to Public Events, the Destiny 2 planets resemble a huge treasure chest full of mysteries to discover and enemies to break down in both singleplayer and multiplayer.
The heart of Destiny 2 beat at the rhythm of millions of enthusiasts who populate the servers. Because of its peculiar hybrid nature between an MMOFPS and a singleplayer shooter, Bungie’s sci-fi adventure is designed to satisfy both the solitary players and the most “sociable” lover lovers.
It is not surprising to find out how all the aspects of innovation in the gunplay introduced by Activision’s subsidiary are reflected in the singleplayer story and the competitive and cooperative multiplayer modes of Destiny 2. PVP and it’s Crucible, for example, is being majorly revamped, which will now feature 4v4 gameplay across all modes. Over the next few weeks new features and multiplayer challenges will be introduced such as Raids and PvP modes for the Crucible.
The Bungie program is already full of interventions: if the launch week is devoted more to the mainstream campaign and narrative elements related to Dominus Ghaul, in the near future we expect to deepen the knowledge of the Cabal and other enemy factions by participating in new Strikes, Nightfall, rare public events, adventures related to Exotic Equipment and Challenges for high level Guardians (with more than 240 Light Level).
For this reason, the authors of Bellevue have wisely decided to modify the Clan creation and management system, starting with the ability to help members of their group overcome the toughest challenges through the new Guided Games function and to gain weapons and rare items by participating in cooperative missions.
Graphics and Sound
Destiny 2’s graphics keep up to the very high standards of the previous chapter: scenarios that distinguish the mainstream missions denotes a monstrous attention to detail, with extremely varied environments that exalt a fast-paced gameplay.
The same cure for details we find in the open areas of the worlds to explore in the so-called “endgame” phase, with the challenges and activities to be done once the “singleplayer” campaign has ended. The European Dead Zone on Earth, the floating cities on the methane ocean that cover the most famous Saturn moon, Titan, the arcologies of Io (a Jupiter’s satellite) and the mysterious Vex structures that dominate the alien forests on Nessus (a fictional dwarf planet at the Solar System boundaries) are considerably larger than the ones explored in the first Destiny and promise to give us dozens of dozens of activities and missions to be completed over the next months.
Bungie’s deep optimization process naturally also affects audio-related aspects: the instrumental compositions that make up the soundtrack, in fact, are extremely punctual in representing the gameplay, as well as the sound effects of shooting sessions and the numerous dialogues with the secondary characters, far more inspired and interesting than those listened to boredom in the first Destiny.
Destiny 2 represents an evolutionary jump similar to what the Bungie team was able to accomplish with Halo 2, both qualitatively and quantitatively.
The innovations of Activision’s subsidiary fit perfectly into the digital fabric of the original chapter: thanks to an impeccable gunplay, an interesting story and an innumerable array of activities to play, the gaming experience offered by the latest Bungie colossal shooter promises to be one of the deepest and most complete of this generation of video games.
You do not have to wait for the first Incursion, the upcoming activities for Clans and solo players, the new Crucible multiplayer experience and the two expansions related to Season Pass to consider Destiny 2 as a mandatory purchase for any FPS lover on PS4, Xbox One and, in a few weeks, on PC.