Third-person action strategy game Maelstrom coming to PC this April: here’s the first gameplay screenshots and some details from the developers
Gunpowder Games released the first official screenshots for Maelstrom, an intriguing third-person action/strategy game with fast-paced, tactical, ship-vs-ship combat, customization, progression and a focus on multiplayer.
As described by the indie Gunpowder team of former members of Riot, Relic, Blizzard, Sony, Insomniac, Kojima Productions, High Moon studios, the goal of Maelstrom players will be very simple: loot as much gold as possible while outwitting and outgunning all others to be the last ship sailing.
- Be ruthless! Sink other players ships, take their loot and collect their bounty!
- Be greedy! Maps are littered with floating treasure chests and ships filled with gold.
- Be cunning! As the match progresses hungry sea monsters become more aggressive and encroach the safe waters ships can sail in. Ships sailing in ‘Dead Waters’ for too long end up as monster chow!
- At the end of a match players receive loot in the form of gold for upgrades and new crewmates based on how well they fought and survived.
Each ship in Maelstrom is a character with a colorful history and unique weaponry as well as strengths and weaknesses such as speed, firepower, crew, and toughness. There are many unique ships available for players to unlock and explore.
Moreover, no additional purchases are needed to enjoy the game to it’s fullest extent. In other words there are no loot boxes, microtransactions, or anything of the sort. Future content will be added in optional DLC packs or released to the community free of charge. According to developers, their mission is to keep the game healthy and the community happy and content.
The Early Access version of Maelstrom will be available this April, 11 on Steam (PC): this version will be fully playable with three initial races (Orcs, Humans, Dwarves) and multiple ships for each race with loads of upgrades, mates and captains. Multiplayer with end match rewards and progression will also be fully functional.
Cannons are the heart of combat in Maelstrom. Cannonballs are physics controlled, with a significant firing arc and hang time, meaning prediction and good aim are necessary to deal damage effectively. On the receiving end, players with good reactions and anticipation coupled with a nimble ship can dodge incoming fire.
Enemy ships can be grappled and boarded, holding both ships in place while crews fight it out. Grapples will be cut eventually, so boarding actions only last a short time. If one crew manages to kill all of the opposing crew, they will set fire to the enemy ship, sending it to the depths!
Players can always use the most basic of tactics and ram their opponent. The faster the ship is moving the more devastating the collision on impact! Orc ships are designed and built to use this tactic.
ARMOR AND POSITIONAL DAMAGE
Each ship has armor on all four sides. The armor sections serve as additional defense toward damage to that side and must be destroyed before the ship’s hull can be damaged. Maneuvering to keep armor between you and your enemy is vital to staying afloat – and seeking the enemy’s damaged sides will make you much more lethal in combat!
Every cannon has access to three kinds of ammunition and can swap during combat to suit the situation. Ammo is unlimited.
Iron shot blasts chunks out of ship armor and hull.
Chain shot is used to shred enemy sails and cripple a ships speed.
Grapeshot slaughters enemy crew and makes ships easier to board.
LURKING THE DEEP
Like the ocean they reside in, sea monsters are titanic forces of nature. They love to snack on players and some of them can devour a ship whole. Like this pygmy Murkwater Thrasher.