The new video game of Tropico authors will allow us to colonize the Red Planet: here are the new screens of Surviving Mars proposed by Paradox Interactive
Haemimont Games and Paradox Interactive show us new gameplay screenshots for Surviving Mars, their next futuristic city-builder for PC, PlayStation 4 and Xbox One.
Surviving Mars, as we can easily guess, is all about colonizing Mars and surviving the process: we can choose a space agency for resources and financial support before determining a location for your colony, build domes and infrastructure, research new possibilities and utilize drones to unlock more elaborate ways to shape and expand our settlement. We can also Cultivate our own food, mine minerals or just relax by the bar after a hard day’s work. Most important of all, though, is keeping our colonists alive… not an easy task on a strange new planet.
With the development video diary that accompanies the release of these new screenshots, Bulgarian developers describe the long creative process accomplished to achieve the strategic and managerial elements of the work:
When work was starting on Surviving Mars it quickly became apparent to us that a traditional city-builder resource system won’t do at all. Concentrated efforts have been made to emphasize elements that are not common for the genre but are tightly tied to the survival aspect of the game, such as scanning for resources, deposit scarcity and transportation problems.
Our main objective was to create a rich, deep system where resources feel different from one another and are not just requirements for placing new buildings, but instead present different kinds of thematic problems. Your water towers may freeze. A metal deposit may run dry. A critical building may stop working because the electronics required to repair it is not available.
Surviving Mars will be available in the first half of 2018 on PC, PlayStation 4 and Xbox One. The Early Access version of the title should land on Steam by the end of the year.
Here’s the major features of this promising title:
Building a sustainable colony in space:
Building on a planet not fit for human life challenges you to build a smart, functional colony. Bad planning isn’t about traffic jams, it’s about survival of your colonists. You really don’t want rolling blackouts in a city constructed in a place without oxygen.
Individually simulated colonists:
Each colonist is a unique individual with problems and strengths that influence the needs and behavior of the other colonists. Things can get really interesting if your chief scientists develops alcoholism after one too many long nights in the lab.
Futuristic Space Dome construction:
Retro-futuristic super structures housing colonists, factories and commercial buildings with their own “neighborhood personality.” Create colonies that value science over everything else, while tired workers drink their pay away at a local bar, or attempt a utopia among the stars.
Exploration of Mars’ secrets:
Inspired by the classic sci-fi of Asimov and Clarke, Surviving Mars holds many secrets. During each playthrough players may encounter one of Mars’ individually crafted mysteries. Uncovering these secrets might bring your colony great fortune, or terrible ruin. What is that sphere that manifested itself outside colony HUB B, and is it friendly?
Randomized research tree:
Combine static and random research through experimentation, which allows for a different experience for each journey through the game. Attain new scientific breakthroughs by exploring the uncharted terrain of Mars’s surface.
Unique retro-futuristic aesthetic:
A sleek, modern take on the bright futurism of the 1960s. A time of exploration and adventure.
Expansive mod support (on PC and, maybe, consoles):
Craft your own fantastic buildings, parks or even a mystery to share through Surviving Mars’s extensive and convenient modding tools. Share your finest creations with the community to build the perfect society.