Barra delle Notizie

Maelstrom non avrà loot box: ecco le prime immagini di gioco

Dopo Sea of Thieves, un nuovo videogioco a tema piratesco si prepara a sbarcare su Steam: guarda le primissime scene di Maelstrom

Gli sviluppatori di Gunpowder Games si travestono da bucanieri e, cavalcando l’onda lunga dell’uscita di Sea of Thieves, annunciano e mostrano le primissime scene di gioco di Maelstrom, un intrigante action-strategico orientato al multiplayer competitivo e all’esplorazione libera di isole tropicali piene zeppe di tesori, di mostri e, naturalmente, di altri vascelli pirata intenzionati ad arricchirsi alle nostre spalle.

Come descritto dal team di Gunpowder composto da esperti sviluppatori provenienti da studi come Riot, Relic, Blizzard, Sony, Insomniac, Kojima Productions e High Moon, lo scopo degli utenti di Maelstrom sarà piuttosto semplice: diventare i pirati più famosi del mondo sconfiggendo il maggior numero possibile di creature marine e di equipaggi nemici attraverso la ricerca costante di tesori con cui migliorare l’equipaggiamento. Il tutto, è bene sottolinearlo, senza alcun loot box o fastidioso sistema di microtransazioni a cui sottostare nel processo di evoluzione e personalizzazione di capitani, fascelli e ciurme.

Il lancio di Maelstrom è previsto per il prossimo 11 aprile in esclusiva su Steam (PC): il titolo rimarrà in Accesso Anticipato per alcuni mesi, o almeno questa è la promessa che gli autori di Gunpowder fanno a tutti coloro che, non sazi di Sea of Thieves, guardano con estremo interesse a questa avventura piratesca dalla forte impronta strategica.

  • Be ruthless! Sink other players ships, take their loot and collect their bounty!
  • Be greedy! Maps are littered with floating treasure chests and ships filled with gold.
  • Be cunning! As the match progresses hungry sea monsters become more aggressive and encroach the safe waters ships can sail in. Ships sailing in ‘Dead Waters’ for too long end up as monster chow!
  • At the end of a match players receive loot in the form of gold for upgrades and new crewmates based on how well they fought and survived.
  • BLISTERING BROADSIDES!
    Cannons are the heart of combat in Maelstrom. Cannonballs are physics controlled, with a significant firing arc and hang time, meaning prediction and good aim are necessary to deal damage effectively. On the receiving end, players with good reactions and anticipation coupled with a nimble ship can dodge incoming fire.

    BOARDING
    Enemy ships can be grappled and boarded, holding both ships in place while crews fight it out. Grapples will be cut eventually, so boarding actions only last a short time. If one crew manages to kill all of the opposing crew, they will set fire to the enemy ship, sending it to the depths!

    RAMMING
    Players can always use the most basic of tactics and ram their opponent. The faster the ship is moving the more devastating the collision on impact! Orc ships are designed and built to use this tactic.

    ARMOR AND POSITIONAL DAMAGE
    Each ship has armor on all four sides. The armor sections serve as additional defense toward damage to that side and must be destroyed before the ship’s hull can be damaged. Maneuvering to keep armor between you and your enemy is vital to staying afloat – and seeking the enemy’s damaged sides will make you much more lethal in combat!

    AMMO TYPES
    Every cannon has access to three kinds of ammunition and can swap during combat to suit the situation. Ammo is unlimited.

    Iron shot blasts chunks out of ship armor and hull.
    Chain shot is used to shred enemy sails and cripple a ships speed.
    Grapeshot slaughters enemy crew and makes ships easier to board.

    LURKING THE DEEP
    Like the ocean they reside in, sea monsters are titanic forces of nature. They love to snack on players and some of them can devour a ship whole. Like this pygmy Murkwater Thrasher.

Advertisment ad adsense adlogger