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No Man’s Sky – la Patch 1.35 è disponibile

La nuova patch gratuita di No Man’s Sky corregge alcuni problemi di Atlas Rises e introduce diverse innovazioni richieste dai fans

Gli sviluppatori di Hello Games continuano ad ampliare la dimensione sci-fi di No Man’s Sky con la Patch 1.35 appena sbarcata su Steam e PS4.

La patch introduce finalmente un sistema per il crafting multiplo degli oggetti, una migliore gestione degli inventari, delle ottimizzazioni nelle risorse richieste per riparare le parti di astronave in modalità Sopravvivenza e, sempre per quanto riguarda le astronavi, un nuovo modulo che modifica la manovrabilità delle navette in base alla loro classe di appartenenza, alla capienza dell’inventario e al livello di rarità galattica.

La patch 1.35 di No Man’s Sky è disponibile su Steam e PSN e può essere scaricata gratuitamente da tutti gli utenti della piccola grande gemma sci-fi di Sean Murray su PC e PlayStation 4. Ecco la lista completa delle innovazioni e dei cambiamenti apportati dal team di Hello Games con il nuovo aggiornamento legato ad Atlas Rises:

    Patch 1.35 is here and introduces a number of quality of life tweaks and changes, while also fixing some of the remaining issues you’ve reported to us. The patch will be available on both PC and PS4 today! Here’s a closer look at what you can expect:

No Man’s Sky Patch 1.35 – Features and Changes

Introduced ship handling variances between types/classes. Each individual ship now has procedural handling and speed characteristics, based on their type and class
Handling is now displayed as a value on the ship statistics screen
It’s now possible to craft multiples of the same product at once
Added the ability to craft more of the same product on top of an existing stack
Improved transferring items between inventories
Added a toggle to switch from buy to sell screen on the trading menu
Added variance in handling between ship types
Improved the appearance of popup menus
Improved speed and smoothness of user interface page transitions
Reduced the amount of resource required to repair tech in Survival mode
Improved visuals for editing terrain
Improved display of critical warning messages
Added message to notify the player if they select a portal glyph they have not yet learned
Added additional information to the quick menu when the player attempts to charge something with insufficient resources
The quick menu will now automatically close after selecting an option
Alien words which have been translated are now highlighted in interactions
Improved messaging when portal glyphs are rewarded
Improved user interface navigation using Q, E, W, S and A and D keys
Added ability for player to enable torch while in caves
Improved galactic map saturation, colours and effects
Added an option in the galactic map to toggle user waypoints

Bug fixes

Fixed an issue preventing players with very long play times being able to save
Fixed an issue where black dots would occasionally appear while looking into the sun
Added audio when interacting with portals
Prevented hazard effects showing while teleporting or warping
Prevented mission log opening when you unpin recipes
Prevented players being able to scan creatures through the terrain
Fixed an issue causing extremely distant points of interest to show when scanning
Removed large white marker which would occasionally show up permanently over buildings
Fixed an issue where visited buildings would not correctly update their icon
Fixed an issue where visiting a building would not correctly mark nearby waypoints as visited
Fixed an issue where scanning buildings would not also scan nearby waypoints
It’s no longer possible to lose the Atlas Path by using a black hole
Denying the Atlas Path will no longer show you the Atlas Path
Balanced the damage potential of the Scatter Blaster upgrade
Players will no longer be directed to the anomaly in systems where it can’t spawn (e.g. when an Atlas Station is present)
Prevented portals from being incorrectly left enabled at times they shouldn’t be
Removed grass from bases created prior to the Atlas Rises update
Completed freighter salvage missions will no longer be incorrectly re-added to the mission log
Fixed issue where your base teleporter can be duplicated and incorrectly labelled in teleporter location lists
Prevented incorrect distant paths being drawn in the galactic map
Fixed an issue where galactic map paths would draw incorrectly
Fixed an issue where players could manipulate mission boards to get multiple of the same mission type
Fixed an issue where system race was being displayed incorrectly when talking to mission NPCs
Fixed an issue that caused general ship handling to overly effect ship boost handling
Spoiler warning: Fixed an issue where some players were not rewarded the Remembrance recipe at the conclusion of the story
Fixed some rare crashes

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  • atomicjuicer

    Cool

  • Jay

    Great game keep’s getting better

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