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The Surge: nuovi artwork sulle ambientazioni

L’action-RPG di Deck 14 torna a mostrarsi in foto

Gli autori di Deck 13 ci regalano dei bozzetti preparatori inediti di The Surge che ci permettono di ammirare alcune delle ambientazioni che avremo modo di esplorare il prossimo 16 maggio in occasione dell’uscita su PC, PS4 e Xbox One di questo atteso gioco d’azione venato di ruolismo.

  • Nucleus – Rocket Launch Pad
  • Around the world, CREO is launching rockets to restore Earth’s atmosphere by spreading the Project Resolve agent, healing our devastated planet bit by bit. The whole facility is basically built around three huge rocket launch pads where the rockets are being shot in the atmosphere using an electromagnetic pulse before they ignite their fuel resources.
    This location is only accessible to personnel with a very high security clearance because, well, nothing is allowed to go wrong here!
    The Nucleus is the core of Creo’s rocket program and as such the core of the whole facility. It shows how the rockets are prepared for launch. As a launch takes place around every ten minutes, there is a whole support system for rapid refuelling, start procedure and liftoff.
    We felt that it was important to actually let the player experience the elements that he hears so much about throughout the whole game. Launching rockets is the core endeavor of Creo, so having the player explore these almost sacred sites felt like a must.

  • Unnamed Project Research Facilities
  • Creo is a company that relies on continuous research performed by the best of the best. Scientists from all over the world have been gathered to work on the Project Resolve formula, improve the efficiency of the frequent rocket launches as well as the recycling of the used parts. Also, new tools are created to improve the capabilities of the Creo workers, and that includes constant updates of the workers’ exo rigs and their neural implants.
    The research facilities are not accessible for personnel other than scientists. However Creo offers guided tours where outsiders are lead through the facilities. High risk areas are not accessible of course.
    The main theme is to show the state-of-the-art research facilities and demonstrate how work is getting done at Creo. Also, a player who is able to enter this section will be able to learn a lot about CREO’s research program as well as the general history of the company.
    Of course you expect dark and dangerous tunnels and factory halls when entering the CREO facility. The research complex has in part been created to show a counterpart and demonstrate that CREO is much more than some old hangars, in fact it’s the top of the world’s developers of robotics, chemicals and man-machine interfaces. All of this can be witnessed in CREO’s labs… and not always in a good way.

  • Medbay
  • The place where CREO workers get their Exo rigs installed, upgraded and repaired. It is also the place where work injuries are treated.
    Medbays are frequently found in Opertions centers, or Ops, where higher-ranked service personnel oversees the workflow of company sections and help solving technical or health issues that occur during the workers’ shifts.
    The Medbay is one of CREO’s most advanced facilities. It is able to work completely autonomous and perform surgery based on artificial intelligence and a vast medical database.
    It’s important to us to create this sense of man-machine fusion embedded into the player’s regular game flow cycle. The place where he/she heals himself and gets upgrades should really feel like enhancing the physical abilities with technology.
    The whole installation of the Medbay is animated and reacts when the player gets closer. Being such an important element for setting the mood of the game and explaining its background, we also felt it important to include it into the game’s intro sequence where it plays a strong (and creepy) role. It also shows what happens when the AI makes a false assumption…

  • Executive Forum
  • Located on top of the company’s central tower called CREO One, the Executive Forum is the place where the board meets for the highest level decisions. It is also said that the office of Jonah Guttenberg, founder of CREO, is located on this level, and even though nobody saw it yet, workers claim that the “Heads Up” videos of company star Don Hackett are recorded here on a frequent basis.
    It’s at the center of the levels but it’s almost impossible to reach for a regular worker. The Executive Forum has been crafted with only the finest materials. It is supposed to deliver an atmosphere of peace and tranquility. Most impressive to visitors is to witness the vision of Jonah Guttenberg which is the vision of a better world.
    It was fun thinking about how a next generation corporation would look like, proceeding from the design of the world’s most valuable tech companies today and taking that into the future. It was important to not only think of the design of production halls but also about the work places of executives and board members.
    How does a place look and feel if the people who work there must feel like the masters of the universe? How do they combine power with taste and how do they want to impress visitors? All of this needed to be reflected in the design of the Executive Forum.

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